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Playstation 5: Details About the console and the upcoming Games

Details About the console and the upcoming Games

Playstation 5

Playstation 5 With Disc and Digital Edition


  • CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
  • GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
  • GPU: Architecture Custom RDNA 2
  • Memory/Interface: 16GB GDDR6/256-bit
  • Memory Bandwidth: 448GB/s
  • Internal Storage Custom: 825GB SSD
  • IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
  • Expandable Storage: NVMe SSD
  • External Storage: USB HDD Support
  • Optical Drive: 4K UHD 
  • Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
  • Audio: “Tempest” 3D AudioTech

Playstation 5


    Others Games 

    • Assassin's Creed Valhalla 
    • Bluepoint's unknown game 
    • Destiny 2 
    • DiRT 5 
    • Fortnite 
    • Godfall Gods & Monsters 
    • Lord of the Rings: Gollum 
    • Outriders 
    • Quantum Error
    • Scarlet Nexus 
    • Tom Clancy's Rainbow Six Quarantine 
    • Tom Clancy's Rainbow Six Siege 
    • Vampire: The Masquerade - Bloodlines 2 
    • Warframe 
    • Watch Dogs Legion 
    • WRC 9 Ultimate 
    • Fishing Simulator 2

    Playstation 5


    • HD Camera
    • Pulse 3D wireless headset
    • Media Remote
    Playstation 5


    • Will be called PlayStation 5.
    • Holidays 2020.
    • There is ray-tracing acceleration in the GPU hardware.
    • Physical games for the PS5 will use 100GB optical disks.
    • Optical drive doubles as a 4K Bluray player.
    • Game installation is mandatory given the speed difference between the SSD and the optical drive.
    • Players will Have the option of customize their installation process, users will be able to install “just a game’s multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you've finished it.
    • Completely revamped user interface.
    • Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like.
    • The controller has "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun.
    • The controller have haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
    • Improved speaker on the controller.
    • A demo the reporter tried with the new controller: I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.
    • The New controller uses a USB Type-C connector for charging.
    • The controller has a larger battery.
    • The new controller is heavier than the DS4 but lighter than the current Xbox controller with batteries in it.
    • While a number of studios already had their PS5 devkits, the controller prototypes began rolling out much more recently.
    • Bluepoint Games is working on a big title for PS5.
    Playstation 5

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