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Wreckfest Update 1.05

Wreckfest Update 1.05


Wreckfest Was Released on August 27, 2019, for PlayStation 4 and Xbox One.

Pre-Order It: Here


  • Fixed a crash in the server browser.
  • Fixed a crash in the user interface renderer.


  • Audio for remote cars no longer stutters.
  • The currently running prediction phase is now completed when switching to dead reckoning.
  • Improved client smoothing, reducing the stuttering the remote cars especially when viewed from the side.
  • Essential server info is now displayed in the lobby (click the server message to toggle)
  • Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
  • High ping warning threshold is now 1000 ms.
  • Fixed a glitch in the chat that caused text to disappear.


  • Adjusted shifting logic, shifts occur closer to redline.
  • Adjusted tire pressures, so that front and back wheels have more or less the same pressure (and thus, different deflection).
  • AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the AI is to errors.
  • AI now packs up more tightly.
  • Killerbee AI is now more competetive.
  • AI now uses maxed out Class A cars in the final parts of the career and randomly in custom events.
  • In Hateful Eight career event, the AI can no longer use Class B cars.


  • Steering wheel is now animated for AI cars as well.
  • Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
  • Fixed Motorhome engine parts and materials.
  • Paint jobs and liveries no longer add to the vehicle price.
  • Fixed Motorhome tire damage that caused the wheels to occasionally glitch.
  • Fixed a number of incorrect value references.


  • Added fence in front of the spectators on the banks of Espedalen so that cars going offroad hit the fence instead of resetting after hitting spectators.
  • The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
  • Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
  • A number of additional, non-specified optimization and collision improvements.
  • Fixed an antiportal glitch visible in the Motorcity reverse layout.


  • Adjusted the main menu camera views and tones for a more atmospheric result.


  • Added a controller preset with inverted sticks.


  • Music now continues to play over online track change when in-game music is disabled.
  • Fixed surface audio effect for sliding.
  • Propely balanced AI volume levels.
  • Master volume tweaks.

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