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No Man’s Sky Update 1.32

No Man’s Sky Update 1.32

No Man’s Sky
  • Fixed an issue that caused cargo slots not to unlock following purchase
  • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
  • Fixed an issue that caused claiming a new base to stop NPC missions from working
  • Fixed an issue preventing players from being able to finish the farmer and exocraft missions
  • The Base terminus will now display mission objectives, allowing you to pick the correct system, and it will no longer forget mission critical systems. Note: this is currently a preventative fix, a cure for those who’ve already experienced it will come soon
  • Fixed issue requiring creative mode players to complete mercenary missions
  • Fixed a rare issue causing players with multiple ships in a freighter to spawn on top of each other
  • Fixed an issue that caused custom waypoints to over ride the Atlas Path in the Galactic Map
  • Standing will now be correctly rewarded for guild missions
  • Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
  • Fixed an issue that allowed players to miss Atlas Stations and thus block their atlas path progress. This is currently a preventative fix, a cure will follow.
  • Players will no longer be prevented from progressing when sent to an Atlas Station as part of the story
  • NPC base missions requiring you to destroy a depot should no longer send you to a destroyed depot
  • The power of the Analysis Visor upgrades has been significantly increased, resulting in much higher rewards when scanning with flora or fauna upgrades
  • Fixed an issue causing waypoint lines not to draw in the galactic map
  • Fixed some rare crashes

 

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