Call of Duty: Infinite Warfare Update 1.13
Call of Duty: Infinite Warfare Update 1.13
Featured Content and What’s New
- Double XP Tokens available in the Quartermaster (use a 2XP token to double the XP of your previous match)
General Fixes
- The KBS-Longbow and TF-141 inflict different amounts of damage, which is inconsistent when comparing the weapon damage stats for both weapons. This has been fixed
- Fix for kills made with an energy weapon and fusion mag were not tracking for the Extended Mags prestige challenge
- Fixed an issue with tacking kills for the Blood Anvil “Ace” Mission
- Fix for the ‘Time Played’ column in the Combat Record barracks not displaying the unit of time
- Carpet Bomb challenge previously only tracked kills done by Scorchers. Progress may now also be obtained by using: Trinity Rockets, Bombardment, Warden, T.H.O.R, and AP-3X
- Fix for the countdown timer not appearing while in control of the RC-8 in Cranked
- Various map fixes
- Adjustments to Active Camo visibility: Active Camo will now be slightly more visible, mainly while in motion
- Fix for an issue where players entering an Infected match as a Synaptic so they don’t look like regular infected
- Fix for yellow loading icon appearing in Search and Destroy while CODCasting
- When firing from the hip with the VPR, the reticle would not appear red when close to an enemy. This has been fixed
Adjustments
- Slide adjustments: Slightly reduced maximum initial slide velocity
- Adjusted Search and Destroys spawns on Retaliation when defending. Defender spawns were moved forward to facilitate faster times to the bomb sites
Shockwave Updates:
- Increased non-lethal damage
- Slightly increased non-lethal radius of Shockwaves performed from low and moderate heights
- Slightly increased lethal radius of Shockwaves performed from moderate heights
- Greatly increased lethal radius of Shockwaves performed from great heights
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