7 Days to Die Update 1.12
7 Days to Die Update 1.12
Bug Fixes and Improvements
Gameplay
- BEWARE OF DOGS! We fixed a bug that was preventing them from reaching top speed
- Fixed an exploit that allowed players to steal owned minibikes
- Fixed an exploit that allowed players to duplicate minibikes and any items in their shopping baskets
- Fixed an exploit that allowed players to duplicate items using campfires
- Fixed an issue that would cause a client to spawn with an empty inventory if the network disconnects during their first attempt to join a session
- Fixed an issue that would cause a held minibike chassis to become stuck in the world when the player quit
- Fixed an issue that caused the minibike’s light to turn off when it was hit
- Fixed an issue causing falling debris to destroy iron bars placed on their side
- Fixed an issue with animal hide leg armor that allowed it to be equipped on top of other leg armor and become unequippable
- Fixed an issue that was causing windows to rotate 90 degrees when upgraded to iron
- Fixed an issue that prevented storage boxes from being rotated
- Fixed an issue that would cause wooden signs to be doubly placed when placed on a supply crate
- Fixed an issue that prevented wooden signs from being written on in single player after being written on in Split-Screen
Art/Audio
- Fixed an issue that prevented fire sounds from playing when zombies were burning
- Fixed an issue that prevented some biomes’ ambient SFX from playing
- Fixed an issue that would cause the panting SFX to continue playing even if stamina was replenished
- Fixed an issue where the player wouldn’t animate from another player’s perspective when shooting with the Wooden Bow
- Fixed an issue that was causing the sneaking status icon to remain on the screen after death
- Lowered volume of SFX associated with canceling an item in the crafting queue
- Fixed an issue that prevented the Auger and Chainsaw idle SFX from playing when switching between them
- Fixed an issue where picking up and dropping items in the backpack and toolbelt would occasionally cause some UI overlap
- Fixed an issue that caused the horn sound to play over and over on the minibike when trying to access it while not being the owner
System/Stability
- Fixed a crash that would occur when a player would quit out of a split-screen multiplayer game while a player in the game was on a minibike
- Fixed an issue that would cause items to vanish if the Host disconnected from an online multiplayer game while a client was attempting to move them into their inventory
- Fixed an issue that was causing frame-rate spikes when Vault Doors would fall off
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