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Hitman Update 1.9

Brings Landslide Mission, HDR Support & Much More 

Hitman

Landslide Mission

Details


  • The January Update enables access to the third Bonus Mission, Landslide, for owners of the Complete First Season or Upgrade Pack.
  • Landslide is also available through the ‘Bonus Episode’, which is now being sold individually on all platforms and includes all three Bonus Missions.

Overview

New Bonus Mission: Landslide (Sapienza)
5 new Guided Opportunities for “Landslide”
1 new weapon/gear unlock (earned through challenges)
– The Big One
35+ Landslide-specific challenges
3 new trophies/achievements for Landslide

General Improvements

Professional Difficulty Level


  • We’ve added an entirely new difficulty level: Professional. Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post.

Improved Menu Navigation


  • We’ve made it easier to navigate between all the content in game and get to where you want to be faster.

HDR Support


  • If you’ve got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC.

Contract Favorites

We’ve added functionality that will allow you to add any created Contract to ‘My Favorites’, allowing you to easily find the Contracts you have enjoyed the most.

Modified Attention Gain Modifiers


  • We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted.

Illegal Item Warnings


  • We’ve added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action.

On-screen Mission Timer


  • We’ve added an option to the ‘Gameplay’ menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play.

Disable Autosaves


  • We’ve added an option to the ‘Gameplay’ menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to ‘on’ by default.

Added Colorado ‘Hidden Hand’ cutscene to the ‘Story’ Menu


  • The Colorado ‘Hidden Hand’ cut-scene has been added to the ‘Story’ Menu. This description is purposefully vague to avoid any possible spoilers.

Notebook Improvements for Contract Creation


  • When creating a contract, the ‘notebook’ page now shows the cause of death and used disguise for marked and eliminated targets.

Contract History Filter


  • In the ‘Contracts History’ menu, you can now filter the Contracts between ‘All’, ‘Completed’ and ‘Failed’.

Option to Adjust Subtitle Size


  • We’ve added an option to the ‘Language’ menu that will allow you to choose the exact size of the subtitles.

Brightness Adjust Settings


  • When you’re changing settings such as brightness in-game, we’ve removed the menu so you can see exactly how the changes will look during gameplay.

Pull an Enemy, Part 3


  • In this update, we’ve (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly.

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