F1 2016 Game Update 1.03
F1 2016 Game Update 1.03
Game Additions
- Added the fuel remaining level next to the fuel mix setting in the MFD
- Added the ability to chose whether to select a front wing change during pit stops
- Added ability to alter fuel mix levels during the race start procedure.
- Added braking telemetry to ghost car DRL within Time Trial
- Added HUD area adjustment option.
Playstation Specific
- PS4 - LIGHT BAR – Light bar now turns blue when blue flags are present and red for collisions.
Xbox One Specific
- Added an option to search custom multiplayer sessions on Xbox One
PC Specific Fixes
- Setting Benchmark mode to loop will now loop the benchmark.
- Improved framerate when running the career hub in 4K and using the laptop.
- Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
- V-sync Interval now fades out when v-sync is set to OFF
- AMD - Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
- Fixed an issue where some players were not receiving their pre-order bonus features.
- Steam multiplayer region filter expanded to worldwide.
- G27 steering wheel is now recognised.
General Multiplayer
- Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
- Safety Car icon has been added to the mini map in online multiplayer races.
- Fixed a hang where a user JIPs into a session as its transitioning to a race.
- Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
- Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
- Fixed an issue where the AI refused to overtake a paused player during online sessions.
- Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
- Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
- Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
- Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
- Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
- Multiplayer Championship – Auto save feature enabled when player client joins session.
- Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
- Added option for clients to save Multiplayer Championship after host migration
- Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
- Fixed an issue where drive through penalties were not being enforced after a Formation Lap
- Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
- Added ability to kick player in Online Championship if they don't have a vehicle.
- Various other bug and stability fixes.
General Game
- Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
- Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
- Improved AI ability to recover to track after being involved in crashes.
- Made changes to the AI to improve overtaking along straights.
- Improved AI ability to race closer in corners without backing out of moves.
- AI vehicles are now able to reliably keep within the Safety Car delta times.
- Updated safety car release frequencies to result in SC being deployed more often.
- Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
- Practice Sessions – Re-balanced tyre management tests.
- Improved performance and framerate within the career mode hospitality suite.
- Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
- Fixed a crash in a 100% race replay at Singapore.
- Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
- Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
- Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
- Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
- Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
- Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
- Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
- Leaderboards now display total players and ranking position.
- Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
- Fixed a crash when selecting flashback after entering the pits.
- Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
- Altered formation lap start procedure so users do not think they are starting the race.
- Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
- MFD - Extended the strategy timer to 30 seconds.
- Sparks VFX is now played for plank collisions with track surface.
- BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
- AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
- Stability improvements for all game modes.
- Various other bug and graphical fixes.
- Various audio issues fixed and re-balanced.
- Further updates to name filter in career mode.
No comments: