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DICE Promises to Fix Battlefield 4

DICE Promises to Fix Battlefield 4 Rubber-Banding Issues

Battlefield 4 developer DICE has promised to fix the ongoing rubber-banding issues in its shooter, which see players randomly teleport around the map due to connectivity issues.

A Battlelog update makes it clear that server performance is at the heart of the problem, which is particularly noticeable considering the first-person shooter can support up to 64 participants in a single match.

"We wanted to provide a quick update on the issues with Battlefield 4 'rubber-banding' some players on certain platforms experienced during matches with 64-players," the developer wrote. "Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

"As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."

EA has defended the rocky launch of its multiplayer shooter series many times. Previously, a number of issues were scheduled for fixing, including sprint-death and enemies not taking damage. EA has said that it will not work on future projects till Battlefield 4's issues have been sorted out.

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