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Apex Legends Update v1.20

Apex Legends Update v1.20

Apex Legends

Known Issues

Teamwork and Bonus Round badges
  • We are working on a server-side patch for these ASAP.
PlayStation sign-in bug for new players
  • There is an issue preventing some brand-new players who do not already have an EA Account linked to PSN from signing into Apex Legends. We’re working a fix for this and will push it ASAP. [Affects PlayStation only]

Kings Canyon Updates

  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
  • The Pit has about 2x the loot it had previously.
  • Repulsor has had loot bins added to the west side of the area, on top of the trapezoid buildings.
  • Some loot has been added to the underground pit in the small town in Shattered Forest.
  • It is now possible to ping Jump Towers and added voiceover lines will call out Jump Towers when you do.

Quality of Life/Bug Fixes

  • Decreased the delay before items show up in the menu when looting a Death Box.
  • Mini Map direction will now display correctly while in the ship or skydiving.
  • Improved server performance to fix some cases of rubberbanding when using items.
  • Removed an exploit that allowed a squad to have more than one of the same Legend.
  • Fixed an issue where players might “bounce” off your squad when breaking off during a skydive.
  • Improved skydiving to help it feel more responsive and smoother.
  • Thermite grenades now cause damage to doors.
Squad summary page improvements:
  1. Cursor support added.
  2. Players can now mute/report players from this page.
  3. Players can now report teammates that have disconnected.
  • Caustic barrels can now be disabled by friendly teammates.
  • Added ability to fully customize button layout for controllers. [Xbox and PS4 only]
  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
  • We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
New pings:
  • Players can now select “Enemy Suspected” from the ping wheel.
  • Players can now choose “yes” and “no” options from the ping wheel.
  • Added ability to fully customize button layout for controllers. [Xbox and PS4 only].
Added localized voiceovers for all Legends in the following languages:
  1. French
  2. German
  3. Spanish
  4. Italian
  5. Russian
  6. Polish
  7. Japanese
  8. Mandarin
  • Fixed an issue where a player is unable to change their Party Privacy option.
  • Fixed the extra sway from the G7 crosshair while moving.
  • Fixed bug where cloaked Mirage was too noticeable.
  • Fixed a rare issue with using consumables while having a Caustic gas canister out.
  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
  • Improved frame rate when sun shadow coverage is set to High in video options.
  • Fixed issue with the Long Distance Kill badge not displaying the correct max distance.
  • Fixed issue with bad frame rate when using Bloodhound’s Ultimate.
  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
  • Fixed a crash related to model code.
  • Fixed issue where player would crawl very fast in place.
  • Fixed some rare cases of players getting stuck in geometry.
  • Fixed issue where Octane’s Stim trail would still linger after death.
  • Fixed cases where melee lunges could stop too far from their intended target.
  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
  • Lots of minor fixes and polish to game stability and performance.

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