Destiny 2 Update 2.0
Destiny 2 Update 2.0
Service Announcements:
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Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
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This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.
Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.
Player Character
General
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Subclass screen updated in preparation for Forsaken
Subclass screen updated in preparation for Forsaken
Weapons and Armor
Exotic Armor
Hunter
Orpheus Rig
No longer grants Super energy on bloom and damage sharing
Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
Super energy given is scaled up when more powerful enemies are tethered
When used with Moebius Quiver, grants additional tether shots
Does not grant ability energy on tethering targets
Celestial Nighthawk
Now grants 33% of your Super energy back if the target is killed by the shot
Wormhusk Crown
No longer starts regeneration of health and shields
Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
Knucklehead Radar
Enhanced radar resolution while crouching
Lucky Pants
Extended duration of Illegally Modded Holster
Shinobu’s Vow
Skip grenade returns some energy when it damages an enemy
Warlock
The Stag
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Rift dropped from death now has standard rift duration
Eye of Another World
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Ability recharge bonus increased
Nezarac’s Sin
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Increased duration of Abyssal Extractors
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Rapid kills extend the duration up to 20 seconds
Skull of Dire Ahamkara
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Increased Super energy gained from Nova Bomb kills
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Killing higher-ranked enemies now rewards more Super energy
Transversive Steps
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Enhanced mobility
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After sprinting for a short time, your currently equipped weapon is automatically reloaded
Winter’s Guile
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Tuned damage and duration per stack to be more consistent
Rift dropped from death now has standard rift duration
Ability recharge bonus increased
Increased duration of Abyssal Extractors
Rapid kills extend the duration up to 20 seconds
Increased Super energy gained from Nova Bomb kills
Killing higher-ranked enemies now rewards more Super energy
Enhanced mobility
After sprinting for a short time, your currently equipped weapon is automatically reloaded
Tuned damage and duration per stack to be more consistent
Titan
Mk. 44 Stand Asides
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Overshield granted by sprinting appears faster
Hallowfire Heart
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Base cooldown reduction when Super is uncharged in addition to CDR when charged
Helm of Saint-14
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Grants allies an overshield for a short duration when passing through Ward of Dawn
Mask of the Quiet One
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Increased energy gain from incoming damage
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While critically wounded, health is granted from kills
Crest of Alpha Lupi
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Healing pulse is more effective
Peacekeepers
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Increased movement speed when wielding an SMG
Wormgod’s Caress
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Tuned damage and duration per stack to be more consistent
Overshield granted by sprinting appears faster
Base cooldown reduction when Super is uncharged in addition to CDR when charged
Grants allies an overshield for a short duration when passing through Ward of Dawn
Increased energy gain from incoming damage
While critically wounded, health is granted from kills
Healing pulse is more effective
Increased movement speed when wielding an SMG
Tuned damage and duration per stack to be more consistent
Weapons
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Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
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Heavy ammo weapons can exist only in the Power slot.
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Ammo type and damage type are now fixed attributes of a specific weapon.
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Ammo distribution models updated entirely to support weapon slot changes.
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Energy weapons no longer deal bonus damage to active enemy Supers.
Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
Heavy ammo weapons can exist only in the Power slot.
Ammo type and damage type are now fixed attributes of a specific weapon.
Ammo distribution models updated entirely to support weapon slot changes.
Energy weapons no longer deal bonus damage to active enemy Supers.
Ammo Economy
Primary Ammo Weapons
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Hand Cannons
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Scout Rifles
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Auto Rifles
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Pulse Rifles
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Sidearms
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Submachine Guns
Special Ammo Weapons
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Fusion Rifles
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Shotguns
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Sniper Rifles
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Trace Rifles
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Single Shot Grenade Launchers
Heavy Ammo Weapons
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Drum-Loaded Grenade Launchers
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Rocket launchers
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Linear Fusion Rifles
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Swords
Hand Cannons
Scout Rifles
Auto Rifles
Pulse Rifles
Sidearms
Submachine Guns
Fusion Rifles
Shotguns
Sniper Rifles
Trace Rifles
Single Shot Grenade Launchers
Drum-Loaded Grenade Launchers
Rocket launchers
Linear Fusion Rifles
Swords
The following Year 1 weapons have moved to the Kinetic slot
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Baligant
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Shepherd’s Watch
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Hawthorne’s Field-Forged Shotgun
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Alone as a God
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Perfect Paradox
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The Frigid Jackal
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Silicon Neuroma
Baligant
Shepherd’s Watch
Hawthorne’s Field-Forged Shotgun
Alone as a God
Perfect Paradox
The Frigid Jackal
Silicon Neuroma
The following Year 1 weapons are now locked to Solar damage
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IKELOS_SR_v1.0.1
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IKELOS_SG_V1.0.1
IKELOS_SR_v1.0.1
IKELOS_SG_V1.0.1
The following Exotic weapons did not change slot and still use Heavy ammo
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Tractor Cannon
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The Legend of Acrius
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D.A.R.C.I.
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Whisper of the Worm
Tractor Cannon
The Legend of Acrius
D.A.R.C.I.
Whisper of the Worm
Primary Ammo Weapons
Increased precision damage output of Primary ammo weapons
Increased in-air accuracy
Decreased body shot damage in PvE
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Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
Special Ammo Weapons
Reduced damage output of Special ammo weapons
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Increased damage of Trace Rifles
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Trace Rifles now disintegrate defeated enemies
Increased damage of Trace Rifles
Trace Rifles now disintegrate defeated enemies
Heavy Ammo Weapons
Grenade Launchers:
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Increased damage and blast radius
Linear Fusion Rifle
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Increased damage
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Reduced time to charge and fire
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Reduced aim assist
Swords
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Increased ammo
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Increased damage mitigation when guarding
Exotics
Sleeper Simulant
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Fixed issue where charge time was not displayed properly on weapon
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Magazine size increased
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Reduced base damage
Borealis
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Bonus damage after breaking a shield increased on precision hit
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Still grants bonus damage on body shots
Prometheus Lens
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No longer generates Special ammo on kill
Tractor Cannon
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Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
Increased damage and blast radius
Increased damage
Reduced time to charge and fire
Reduced aim assist
Increased ammo
Increased damage mitigation when guarding
Fixed issue where charge time was not displayed properly on weapon
Magazine size increased
Reduced base damage
Bonus damage after breaking a shield increased on precision hit
Still grants bonus damage on body shots
No longer generates Special ammo on kill
Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
Perks
Explosive Payload
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Reduced bonus damage output
Ambitious Assassin
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Increased time allotted between kills to earn bonus ammunition
Backup Plan
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Decreased amount of time weapon must be stowed for perk to become available
Box Breathing
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Reduced time required for perk to activate
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Reduced precision bonus
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Perk now resets after firing
High-Impact Reserves
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Damage bonus granted earlier in magazine
Grave Robber
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Now reloads your entire magazine
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Primary ammo is granted directly to magazine
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Heavy and Special ammo is transferred from reserves to magazine
Field Prep
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Increased inventory reserves
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Increased stow, ready, and reload speed when crouched
Auto-Loading Holster
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Reduced time required for perk to activate when weapon is stowed.
Opening Shot
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Increased falloff range (weapon does more damage at longer ranges)
Triple Tap
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Grants ammo directly to the magazine; no longer pulls from reserves.
Reduced bonus damage output
Increased time allotted between kills to earn bonus ammunition
Decreased amount of time weapon must be stowed for perk to become available
Reduced time required for perk to activate
Reduced precision bonus
Perk now resets after firing
Damage bonus granted earlier in magazine
Now reloads your entire magazine
Primary ammo is granted directly to magazine
Heavy and Special ammo is transferred from reserves to magazine
Increased inventory reserves
Increased stow, ready, and reload speed when crouched
Reduced time required for perk to activate when weapon is stowed.
Increased falloff range (weapon does more damage at longer ranges)
Grants ammo directly to the magazine; no longer pulls from reserves.
Mods
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Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
Misc
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Fixed an issue where Rocket Launcher stability stat was not working as intended
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Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
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Swords now have the ability to accept shaders
Fixed an issue where Rocket Launcher stability stat was not working as intended
Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
Swords now have the ability to accept shaders
Abilities
General
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Visual layout of perks has changed in subclass paths
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Increased base Guardian melee damage
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It now takes two melee hits to defeat an enemy Guardian in PvP
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Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
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Adjusted active Super bonus damage resistance values
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Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
Visual layout of perks has changed in subclass paths
Increased base Guardian melee damage
It now takes two melee hits to defeat an enemy Guardian in PvP
Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
Adjusted active Super bonus damage resistance values
- Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
Grenades
Axion Bolt
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Increased base damage
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Increased the amount of time it takes for the tracking strength to lower
Flashbang
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Increased base damage
Incendiary Grenade
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Increased base damage
Storm Grenade
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Increased base damage
Scatter Grenade
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Re-tuned range and falloff ranges for the detonations for more reliable damage
Magnetic, Fusion, and Flux Grenade
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Increased base damage
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Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
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Magnetic Grenade now detonates a second time only if it’s attached to a target
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The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
Skip Grenade
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Increased impact damage of each Skip Drone impact for a higher total potential damage
Voidwall
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Increased the damage of initial Void Wall wave
Increased base damage
Increased the amount of time it takes for the tracking strength to lower
Increased base damage
Increased base damage
Increased base damage
Re-tuned range and falloff ranges for the detonations for more reliable damage
Increased base damage
Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
Magnetic Grenade now detonates a second time only if it’s attached to a target
The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
Increased impact damage of each Skip Drone impact for a higher total potential damage
Increased the damage of initial Void Wall wave
Hunter
General
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Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
Gunslinger
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Practice Makes Perfect perk now grants Super energy on throwing knife kills
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Increased the duration of all versions of Golden Gun
Practice Makes Perfect perk now grants Super energy on throwing knife kills
Increased the duration of all versions of Golden Gun
Nightstalker
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Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius
Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius
Titan
General
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Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
Striker
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With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
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Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
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Increased the lunge range of the Fists of Havoc melee attack
With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
Increased the lunge range of the Fists of Havoc melee attack
Sunbreaker
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Sol Invictus will now trigger on burn kills
Sol Invictus will now trigger on burn kills
Sentinel
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Increased Ward of Dawn health significantly
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Increased the amount of health provided by the Ward of Dawn overshield
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Sentinel Shield Super
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Increased Shield Throw projectile speed
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Shield Throw no longer loses damage after bouncing or ricocheting off targets
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Faster attack animations for grounded melee attacks
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Increased Sentinel Super damage in PvE
Increased Ward of Dawn health significantly
Increased the amount of health provided by the Ward of Dawn overshield
Sentinel Shield Super
- Increased Shield Throw projectile speed
- Shield Throw no longer loses damage after bouncing or ricocheting off targets
- Faster attack animations for grounded melee attacks
- Increased Sentinel Super damage in PvE
Warlock
General
Increased Healing Rift effectiveness
Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
Stormcaller
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Increased the PvP damage of Stormtrance
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Increased Arc Soul’s projectile speed
Increased the PvP damage of Stormtrance
Increased Arc Soul’s projectile speed
Dawnblade
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Increased Dawnblade projectile speed and base tracking strength
Increased Dawnblade projectile speed and base tracking strength
Voidwalker
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Significantly reduced the length of time that Blink disables your radar and HUD
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Chaos Accelerant no longer costs Super energy to use
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Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade
Significantly reduced the length of time that Blink disables your radar and HUD
Chaos Accelerant no longer costs Super energy to use
Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade
PvE
Daily Heroic Story Playlist
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Year 1 meditations have been retired and replaced with a Heroic Story playlist
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These will share modifiers with Heroic adventures and strikes
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Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power
Year 1 meditations have been retired and replaced with a Heroic Story playlist
These will share modifiers with Heroic adventures and strikes
Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power
Destinations
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Wanted escapees from the Prison of Elders now roam the open world
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They will not drop rewards until September 4, 2018
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Increased the difficulty of Lost Sectors
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Example: EDZ Lost Sectors are now 240 Power
Wanted escapees from the Prison of Elders now roam the open world
- They will not drop rewards until September 4, 2018
Increased the difficulty of Lost Sectors
Example: EDZ Lost Sectors are now 240 Power
Adventures
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Replayable adventures have been removed from destination vendors
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Heroic adventures have been added to all destinations
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Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
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A random Heroic adventure will be available each day
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Mercury and Mars Heroic adventures are unchanged
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Heroic adventures will share similar modifiers with daily Heroics and strikes
Replayable adventures have been removed from destination vendors
Heroic adventures have been added to all destinations
Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
A random Heroic adventure will be available each day
Mercury and Mars Heroic adventures are unchanged
Heroic adventures will share similar modifiers with daily Heroics and strikes
Strikes
Vanguard Strikes
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Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
Legacy
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Strikes playlist matches the legacy playlist that is currently available in Year 1
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Recommended Power 200
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Will have modifiers
Strikes playlist matches the legacy playlist that is currently available in Year 1
Recommended Power 200
Will have modifiers
Forsaken
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Strike playlist has three difficulties to select from:
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Recommended Power 300 (not available when your level is 40 Power higher)
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Recommended Power 400 (not available when your level is 40 Power higher)
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Recommended Power 500 (always available)
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Will have modifiers
Strike playlist has three difficulties to select from:
- Recommended Power 300 (not available when your level is 40 Power higher)
- Recommended Power 400 (not available when your level is 40 Power higher)
- Recommended Power 500 (always available)
- Will have modifiers
Nightfall
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Retired Prestige difficulty
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Increased base difficulty for Nightfall activities
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Players can choose one of three Nightfall strikes each week
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Players may select only the strikes for which they own the appropriate expansions
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Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
Retired Prestige difficulty
Increased base difficulty for Nightfall activities
Players can choose one of three Nightfall strikes each week
Players may select only the strikes for which they own the appropriate expansions
Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
Raids
Revive Mechanics
A fireteam has a total of 2:30 seconds to revive fallen team mates during a given Raid encounter
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This time is only refreshed if a fireteam wipes
If a player is not revived within the time remaining, the fireteam is wiped to “Shared Fate”
Each player has one token that they may use to revive a player
Multiple players being dead does not increase the speed of the timer
This time is only refreshed if a fireteam wipes
General
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Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas
Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas
Crucible
General
New ammo model for maps to accommodate weapon slots
Items & Economy
General
Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
Exotics will now always drop at or above your Guardian’s Power level
Year 1 challenges will no longer grant destination materials or tokens
Destination materials can be earned via bounties, available from their respective destination vendors
Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory
Xûr
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His will is not his own
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No longer displays a vendor icon on destination maps
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No longer tied to Flashpoints
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He has a clear purpose but cannot explain it—forgive him
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Fated Engrams grant only pre-Forsaken Exotics
His will is not his own
- No longer displays a vendor icon on destination maps
- No longer tied to Flashpoints
He has a clear purpose but cannot explain it—forgive him
Fated Engrams grant only pre-Forsaken Exotics
Tower
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Increased vault size to 500 slots
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Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
Increased vault size to 500 slots
Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
Cayde-6
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Cayde-6 has left the Tower to investigate disturbances in the Reef
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Removed Treasure Maps and Scout Reports
Cayde-6 has left the Tower to investigate disturbances in the Reef
Removed Treasure Maps and Scout Reports
Technical
Localization
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Added Korean language support to consoles
Added Korean language support to consoles
User Interface
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Updated title screen to reflect Forsaken launch
Updated title screen to reflect Forsaken launch
Director
The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:
Challenges
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The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
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Bounties are displayed in the Pursuits bucket of the inventory screen
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In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
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These can be seen in the Director via new indicators on a playlist or destination when available
The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
Bounties are displayed in the Pursuits bucket of the inventory screen
In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
These can be seen in the Director via new indicators on a playlist or destination when available
Milestones
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The milestone tray will now be limited to showing specific quests and quest steps
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One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
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Players who do not have any active milestones will not see a milestones blade being displayed
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Many Year 1 milestones have been converted into challenges
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These challenges will continue to grant powerful rewards
The milestone tray will now be limited to showing specific quests and quest steps
One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
Players who do not have any active milestones will not see a milestones blade being displayed
Many Year 1 milestones have been converted into challenges
These challenges will continue to grant powerful rewards
Weekly and daily milestones
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Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
Flashpoints
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The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
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Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
- Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
Exotic quests
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Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
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They can be recovered at the quests’ associated vendor if abandoned
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Exotic quests now correctly use Exotic coloring in the UI
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Icons for Exotic quests are now appropriately represented with Exotic rarity
Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
They can be recovered at the quests’ associated vendor if abandoned
Exotic quests now correctly use Exotic coloring in the UI
Icons for Exotic quests are now appropriately represented with Exotic rarity
World quests
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World quests are now displayed in the Inventory tab under the Pursuits bucket
Updated the Director with a new theme and layout to better represent destinations for Year 2
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Presell is in the Reef location
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The “Leviathan” raid and raid lairs have been moved to Nessus
World quests are now displayed in the Inventory tab under the Pursuits bucket
Presell is in the Reef location
The “Leviathan” raid and raid lairs have been moved to Nessus
Character Screen
Weapon slots
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Weapon tooltips now display ammo types
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White ammo icon – “Primary”
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Green ammo icon – “Special”
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Purple ammo icon – “Heavy”
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The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
Weapon tooltips now display ammo types
- White ammo icon – “Primary”
- Green ammo icon – “Special”
- Purple ammo icon – “Heavy”
The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
Subclass screen
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The path name is now being displayed along the bottom of the character art
The path name is now being displayed along the bottom of the character art
Collections
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Collections are not available until September 4
Collections are not available until September 4
Triumphs
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Triumphs are not available until September 4
Triumphs are not available until September 4
Gear tooltips
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Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
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Exotic perks will display a short description
Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
Exotic perks will display a short description
General
Adjusted contrast and saturation to match Forsaken theme, throughout Destiny 2
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Players may adjust their brightness manually through the Settings menu
Players may adjust their brightness manually through the Settings menu
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