Injustice 2 Update 1.07
Injustice 2 Update 1.07
General Gameplay Fixes
- General stability improvements
- Many move list corrections
- Fixed some currency/mother box exploits
- Many improvements to the stability of King of the Hill
- Improvements to AI logic
- Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
- Flip Stance button can no longer activate a roll when you are knocked down
- Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
- Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
- Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
- Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
- Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
- Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
- Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
- Improved hotfix data application to apply right after boot when available
- There is now an Overflow Warning which notifies the player when their overflow is full
- Added icons to show when playing with Competitive Mode On or in Tournament Mode to the gameplay HUD
- Improved display of Daily Challenges in the Main Menu
Following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:
- Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
- Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage
- Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
- Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
- Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
- Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances
Stage Specific Fixes
- Batcave – Fixed rare issue where players could use the chain swing interaction to move outside the boundaries of the stage
- Brainiac Ship – Drone interaction respawn timer is now 4 seconds (from 2)
- Fortress of Solitude – Wall punch interaction cooldown is now 4 seconds (from 3)
- Metropolis – Fixed bug that could cause the camera to move away from the fighters when valve interaction was used
- Kahndaq – Wall punch interaction cooldown is now 4 seconds (from 3)
- Red Sun Prison – Drone summon interaction cooldown is now 4 seconds (from 2)
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