Battlefield 1 Update 1.07
Battlefield 1 Update 1.07
Here’s a look at some of the game changes:
Weapons and Gadgets
MG 08/15
- Decreased horizontal recoil from 0.7 to 0.3
- Full accuracy is reached one shot earlier
- Fixed bad reload timers on M1911 Extended:
- Tactical reload time increased from 1.4 to 1.6 s
- Empty reload time increased from 2.3 to 2.6 s
- Reload threshold reduced from 1.1 to 0.78
- Fixed staged reload timers
- Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets
- PS4: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
- Xbox One: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
M1903 Experimental
- Reduced rate of fire from 450 to 360
- Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters
- Self-Loading Rifles and Pieper M1893:
- Made recoil decrease smoother
- Most recoil values were tweaked, but are not comparable to previous releases
- Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for
- Self-Loading Rifles
- Fixed an issue where spread would reset too quickly after firing
- Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
- Decreased base spread decrease per second from 3.75 to 3
- Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
- Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions
- Reduced the number of magazines carried by the M97 Trench Gun by 1
LMGS
- Increased moving hip fire dispersion by 0.25 degrees
- Fixed incorrect CONTROL values for Low Weight LMGs
Madsen MG
- Reduced first shot recoil multiplier from 1.9 to 1.8
- Reduced horizontal recoil from 0.6 to 0.55
MP18
- Reduced vertical recoil from 0.38 to 0.35
- Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
- Doubled Experimental spread decrease per second in ADS
Automatico M1918
- Reduced vertical recoil from 0.44 to 0.40
- Increased horizontal recoil from 0.8 to 1.2
- Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
- Decreased Factory first shot recoil multiplier from 2.65 to 2.33
- Increased Factory recoil decrease from 12 to 16
- Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2
Hellriegel 1915
- Increased 1915 horizontal recoil from 0.8 to 0.95
- Overheating now cancels ADS
- Increased moving hip fire dispersion by 0.25 degrees
Grenades
- Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
- Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
- Increased Mini Grenade damage from 65 to 72
- Decreased inner blast radius Light AT Grenades from 2.0 to 1.5
- Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0
- Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE
Crossbow
- The crossbow launcher now regenerates all its ammo even when not reloaded
- Increased auto replenish time from 15 to 25 seconds
- K bullets now resupply in 2 s rather than 5
- Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression
Vehicles
AA Cannons
- Removed blast and impact impulse to prevent them from pushing and rotating planes
- Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers
- Fixed an issue where players could get the crosshairs back after pressing E while zooming in a vehicle in Hardcore
- The bomber will no longer destroy certain structures when crashing in to them
- Fixed an issue with certain vehicle gunner seats where the ADS stopped working once the weapon has been overheated.
- Fixed an issue where the UI did not update correctly when using certain gunner seats in the Heavy Tank
- Fixed an issue where the Armored Car turret accuracy was off, it’s now aligned with the cross hair
A7V
- Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
- Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behavior
General Improvements
- Reduced the intensity of the fog on Giant’s Shadow
- Fixed visual issue for the Medic’s syringe when used in certain indoor areas
- Fixed an issue where the “Corporal” trophy would not unlock when reaching the unlock criteria
- Ribbons now correctly award 500XP each
- Fixed an issue where the player would not get idle-kicked from the server when being idle
- Fixed an issue where the “War Bonds” trophy would not unlock when reaching the unlock criteria
- Fixed an issue where new installation of the game and its system files would fail due to missing files.
- Fixed an issue where the weapon firing animation becomes erratic when looking up or down.
- Fixed an issue where the wrong thumbnail image was being shown in the Map Vote screen for Ballroom Blitz
- Fixed an issue where it would rain inside of certain indoor areas on the Giant’s Shadow map
- Fixed an issue where the Heavy Tank exhaust pipes would not emit smoke when used operated
- Fixed an issue where the Torpedo Boat would not leave wreckage after being destroyed
- Fixed some clipping issues on the Giants Shadow map
- Fixed an issue where players sometimes would be quick matched into a server in the wrong region
- Medical Crates no longer explode when destroyed
- Fixed an issue where the weapon audio was muffled when spectating a player in first person
- Fixed an issue where the gas grenade VFX would not disappear if a soldier is killed by the gas
- Fixed an issue where a corrupted flag animation would be visible at the end of round sometimes
- Fixed an issue where a flag would appear to be floating in mid-air on Giant’s Shadow’s C objective.
- Fixed an issue where players would get stuck in a weird state if getting killed immediately following a revive
- Fixed an issue where players could see through the smoke clouds caused by smoke grenades while playing on low settings
- Fixed an issue where the screen would sometimes go dark suddenly after a bayonet charge
- You can now melee takedown opponents who are using stationary weapons/gadgets
- Players entering vehicles with Gas Mask equipped can now use the zoom in the vehicle gunner seats
- Improved messaging for spectators between battalions in Operations.
- Fixed an audio syncing issue with the Selbstladler 1906 when in the reload animation
- Added camera movement when firing and reload sound for vehicle mounted T-gewehr
- Added camera movement when firing for Vehicle HMG
- Removed Camera movement when driving on the MarkV
- Adjusted fire damage volumes across the level and reduced fire damage at B-Flag on Amiens
- 4 new maps with big contrasts (Verdun Heights, Fort de Vaux, Soissons, Rupture)
- 2 new immersive Operations
- The French Army
- 1 New elite class – The Trench Raider
- 1 new Assault Tank
- 1 new Behemoth – The super-sized tank “Char 2C”
- 6 new unlockable Primary weapons
- 4 new melee weapons
- 1 new game mode – Frontlines
- A new type of skins in Battlepacks
- New melee puzzles in Battlepacks
- Play as party improvements – Party Leader
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