Call of Duty: Infinite Warfare Update 1.06
Call of Duty: Infinite Warfare Update 1.06
General
- Fixes Hailstorm - Thunder not being unlocked for BO3 players.
- Salvage refund issued to all players who crafted the Hailstorm - Thunder prior to the BO3 incentive.
- Double XP now applies to Match Bonus, Weapon Challenges, and Challenges.
- Fixed an issue where Camo Challenges requiring a 3-streak only required a 2-streak
Map Adjustment
Precinct
Uplink
- Moved start spawns on Garden side.
- Moved goal in Garden.
- Removed some aggressive rooftop resets around the Garden goal.
- Removed some 15 sports on the map.
Search and Destroy
- Moved B bombsite to under Construction.
Frost
Search and Destroy
- Moved A bombsite towards mid-map on the cliff lane.
- Moved Bomb pickup location closer to team spawns by Cryo.
Throwback
Uplink
- Throwing the ball straight up doesn't result in a reset.
- Goal near Concession adjusted slightly.
Search and Destroy
- Moved A bombsite under the bridge at Bike Path.
- Moved B bombsite up against Silo.
Scorch
Uplink
- Moved ball spawn.
Search and Destroy
- Moved B bombsite closer to Drill.
- Moved B bombsite up against Silo.
Defender
- Moved ball spawn.
Breakout
Uplink
- Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over.
Uplink
- Moved A bombsite to Showers.
- Moved B bombsite to Cliff Road near Medical.
Retaliation
Search and Destroy
- Moved A bombsite to Bridge.
Comabat Rigs
- Synaptic Trait Adjustments
- Combat Burst
- Time speed bonus remains active is 3 seconds for CWL.
- Propulsion
- Time before thrusters start to recharge increased slightly.
- Time for thrusters to recharge increased significantly.
- Changes put the trait more in line with Afterburner from BO3.
- Rushdown
- 2.5 second delay added to recharge time.
- Time between dodges is now 7.5 seconds.
- Slightly reduced speed and distance dodged.
- Combat Burst
- FTL Trait Adjustments
- Power Slide
- Extra slide distance removed.
Game Modes
- Capture the Flag
- Exploit fixed. Will return next week.
- Hardpoint
- Revised Hardpoint spawn logic.
Weapon Balance
- Mauler
- Increased recoil on Mammoth variant.
- R.A.W.
- Increased hip spread.
- Slight recoil increase.
- Fists
- No longer force a quick swap when in the secondary slot.
- This allows YY'ing to feel smoother.
- DMR-1
- Now a 1 shot kill to the head.
- EBR-800
- Increased ADS recoil return speed to help with shot recovery.
- Akimbo
- Slight reduction in damage range.
- Increase in hip spread scale.
- Kendall 44
- Increased hip spread.
- Hornet
- Increased hip spread.
- Assault Rifles
- Increased base hip spread for all Assault Rifles without special hip spread values. This includes the NV4, OSA, Type-2.
- OSA
- No longer has reduced hip spread relative to other Assault Rifles.
- Inherits the new values set on Assault Rifles in this patch.
- Increased recoil to compensate for high fire rate being used at range.
- Kbar-32
- Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon's theme.
- No longer has a reduction in recoil off the first shot.
- Reduced 5 shot kill range.
- Volk
- Slight reduction in recoil. Increased 3 shot range.
- R3K
- Increased 3 shot kill range to help this weapon compete with other Assault Rifles.
Zonbie In Spaceland
- Update to kick timing.
- MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
- Added player nameplates.
- Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.
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