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RIGS Mechanized Update 1.04

RIGS Mechanized Update 1.04

RIGS Mechanized

Here’s the full list of patch notes for RIGS Mechanized update:

New Features

  • PlayStation 4 Pro Support – We’ll explain this in more detail in the coming week.
  • Relaunch Protection – Relaunch points are no longer selectable if they haven’t been vacated by the previous players that relaunched there.
  • Overdrive Mechanic – Overdrive now resets when the match goes into overtime, to prevent the overtime period from starting with an unfair advantage for some players.
  • Division Playbook – A tutorial explaining the ruleset for Division has been added.

Fixes

Gameplay

  • Fixed an issue where AI bot substitutions would remain inactive for 15 seconds at the start of a match.
  • Fixed an issue where players were to exploit Team Takedown score because of infinite respawn time.
  • Fixed an issue where a fired grenade could not be detonated if the RIG got in close to a wall.
  • Fixed an issue where Power Modes would reset when entering the lift sequence from the pits.
  • Fixed an issue where spamming Melee could briefly lock the player into a slide animation.
  • Fixed an issue where teams would always be randomized on rollover.
  • Fixed several issues with the impulse weapons.

Functionality

  • Fixed an issue where the Exhibitionist trophy would be prevented from unlocking under certain conditions.
  • Fixed an issue where static players would begin to drift when meeting the Chief in his RIG for the first time during the tutorial.
  • Fixed an issue where players would get no rewards from Sponsors under certain conditions.
  • Fixed an issue where the Invert Turn option would be available when Head Turning was on.

Graphics

  • Fixed a rare issue where audio, particle effects and/or animation would drop out when watching another player fire a weapon.
  • Fixed an issue where the plasma projectile collision would visually differ depending on whether the player moved after firing.
  • Fixed an issue where relaunch pads would occasionally display incorrectly during Endzone matches in the Dubai arena.
  • Fixed an issue where a floating piece of geometry on the Tempest RIG was visible during the MVP animation.
  • Fixed an issue where the player could see their pilot swap sides behind them after ejecting from a RIG.
  • Fixed an issue where bullet impact decals on curved walls would display incorrectly in the Test arena.
  • Fixed several issues with the pilot model in RIGS HQ animating or updating incorrectly, or disappearing altogether.
  • Fixed several minor animation issues.

Audio

  • Fixed several instances of sound effects not playing or playing incorrectly.
  • Fixed several instances of dialogue not playing or playing incorrectly.
  • Fixed several instances of commentary not playing or playing incorrectly.

Interface

  • Fixed an issue where the spawn map would display incorrectly in Trials when a player ejected after selecting a new Trial.
  • Fixed an issue where the ball would display off-center after relaunching during Endzone matches in the Dubai arena.
  • Fixed an issue where single player league pilot ‘Gronchi’ would appear twice on the list of hirable pilots.
  • Fixed an issue where the Thief Sentinel RIG wouldn’t display a number on the RIG selection screen.
  • Fixed several instances of on-screen text updating incorrectly.
  • Fixed several instances of clipped, overlapping or missing text.
  • Fixed several issues with menu flow.
  • Improved and clarified the UI in several areas.

Network

  • Fixed an issue where players would fail to load into a match with other players after joining the host’s lobby.
  • Fixed an issue where a goal would not be counted if the client scored during a session master migration.
  • Improved responsiveness under poor network conditions.

Miscellaneous

  • Fixed several collision issues.
  • Fixed several crashes/hangs.

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