September Battlefield 4 Update Patch Notes
September Battlefield 4 Update is Coming Soon
Game Modes
- Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode
Sight Improvements
- Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
- Improved visibility for red glowing reticule pieces against bright backgrounds
Player Movement
- Now almost identical to BF3 movement (with BF4 animation sets)
- Dampened third-person hit reactions for player head
HUD Clarification Pass
- De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)
Revive Mechanic
- Made revives much more robust, easier to understand with new UI art, and included a new “fully charged” paddle sound.
Netcode
- Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
- An automatic High Frequency Update setting is now the default for all users
- Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
- Additional improvements to bullet damage delays between clients compared to Netcode Patch
Weapon Attachment Changes
- Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
- Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
- Lasers: Small buff to standing hip-fire accuracy
Weapon Changes (This is an excerpt – the upcoming patch notes will have a detailed list)
- Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
- Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
- Trigger Delay: Removed from all revolvers
- Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
- Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
- Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
- DMRs: Audio when being shot at by a DMR has been improved
- SKS and M39EMR no longer allow you to hold breath
- Grenade capacity lowered and resupply times increased.
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