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Call of Duty: Black Ops 3 Update 1.06

Call of Duty: Black Ops 3 Update 1.06

Call of Duty: Black Ops 3

General


  • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
  • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI. 
  • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
  • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay


  • Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists


  • Outrider
  • Sparrow
  • Increased ability to hit enemies.
  • Nomad
  • Rejack
  • Increased remaining Power when player terminates.
  • Prophet
  • Tempest
  • Increased ability to hit enemies.

Create-A-Class

Assault Rifles

ICR-1
  • Increased long distance damage range.
HVK-30
  • Increased long distance damage range.
Sheiva
  • Increased long distance damage range.
KN-44
  • Increased medium distance damage range.

Submachine Guns

Vesper
  • Reduced recoil stability.
  • Reduced Hip-fire accuracy.
Weevil
  • Increased medium distance damage range in Hardcore mode.

Sniper Rifles

Locus
  • Increased weapon switch speed.

Scorestreaks

Power Core
  • Cost decreased to 1250.
  • Duration increased to 60 seconds.
  • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

Breach
  • Swapped #1 and #3 Hardpoint zones in rotation.
  • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
  • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
  • Adjusting spawn points that would slightly drop the player to the ground when respawning
Infection
  • Added grenade collision on isolated area of Infection wall.
Redwood
  • Removed rogue pickup prompt while playing Search & Destroy.
  • Adjusting spawn points that would slightly drop the player to the ground when respawning.
Stronghold
  • Fixed exploit where Players were able to get atop trees in several areas.
  • Added kill brush to remove exploitable area near mansion.
Gauntlet
  • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
  • Fixed issue where Players were able to get outside the map on Jungle side.
  • Resolved exploit where Players were able to view through solid geo on urban side of map.
Splash
  • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
  • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
  • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
  • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
  • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes

Uplink
  • Removed aim assist while carrying the Satellite Drone.

And here’s what’s changed with Zombies:

General


  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil


  • Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache


  • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
  • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
  • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
  • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
  • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
  • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
  • Addressed a rare progression break during the main Easter Egg.
  • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
  • Various enemy pathing issues have been fixed.

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