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Call of Duty: Black Ops 3 Update 1.05

Call of Duty: Black Ops 3 Update 1.05

Call of Duty: Black Ops 3

General

  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.

General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
  • Cerberus – AI-controlled
  • Talon – AI-controlled
  • Wraith
  • RAPS Drones
  • GI Unit
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers. 
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.

Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.

Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.

Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.

Specialists

Nomad

  • Increased Rejack stand up speed.

Reaper

  • Equalized footstep audio volume to the same audibility of other Specialists.

Spectre

  • Reduced leftover Specialist Power available if Player died while activating the Ripper.

Create-A-Class

General

  • Fine-tuned Rapid Fire effectiveness across all weapons.
Submachine Guns

General

  • Reduced sprint out speed

VMP

  • Fixed issue where Player would occasionally not show on the radar when firing.

Assault Rifles

XR-2

  • Increased ADS aim stability.
  • Increased recoil control.

ICR

  • Increased ADS aim stability.

SHEIVA

  • Increased ADS aim stability.

Shotguns

Argus

  • Increased lethal damage range.

KRM-262

  • Increased lethal damage range.

Light Machine Guns

All LMGs

  • Increased ADS aim stability.

Sniper Rifles

  • Locus
  • Increased ADS aim stability.

Special

Brass Knuckles

  • Added spark effect to Brass Knuckles taunt.

Attachments

FMJ

  • No longer deals increased damage to the robot in Safeguard. 
  • No longer ignores the armor provided to Satellite Drone carriers in Uplink. 

Awareness Perk

  • Reduced audible range bonus.
Scorestreaks

Cerberus

  • Increased health of dropship
  • Increased AI targeting speed
  • Increased AI accuracy
  • Increased AI damage
  • Increased missile accuracy
  • Increased missile projectile speed

Hellstorm

  • Increased damage radius.
  • Increased projectile speed of bomblets.
  • Increased targeting radius.

Mothership

  • Increased health.

R.A.P.S. Deploy Ship

  • Increased health.

Rolling Thunder

  • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.

Talon

  • Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.

G.I. Unit

  • Increased G.I. Unit Drop Ship flares by two.
  • Increased health of dropship
  • Increased duration to 90 seconds

H.A.T.R

  1. Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
Maps

Breach

  • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.

Combine

  • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.

Hunted

  • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.

Nuk3town

  • Fine-tuned G.I. Unit traversals around the map.
  • Updated blue car profile to reduce poor engagements.
  • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.

Infection

  • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.

Redwood

  • Fixed an issue where Players were able to leave the play space near southern gate.

Arena

  • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes. 
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.

Game Modes

Free-for-All

  • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
  • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.

Safeguard

  • Adjusted win timing in Safeguard.

Search and Destroy

  • Addressed an issue where inactive Players were not being removed from games in S&D.

Uplink

  • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
  • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
  • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
  • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
  • Reduced score bonus for kills while carrying Satellite Drone.

Capture The Flag

  • Reduced score bonus for kills while carrying the flag.

Custom Games

  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

CODcaster

  • Enabled CodCaster for bots only matches.
  • Fixed bug where the CodCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

Lobby Invites

  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.

Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
  • “Engineer Prestige”
  • “Now You See Me”
  • “Run and Gun”
  • “Blast Suppressor”
  • “Gunfighter”
  • “Secondary Gunfighter”
  • “Covering Fire”

Media Tab

  • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
And here’s all the Zombies changes:

General

  • Daily Challenge feature added.
  • Ready-Up functionality has returned to the Zombies lobby.
  • Fixed an issue where Players were not able to achieve prestige master status.
  • Fine-tuned weapon balance.
  • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
  • Fixed issue where Players were being kicked from match in 4-Player split screen.
  • Fixed issues where lightning effect wasn’t playing on various weapons. 

Shadows of Evil

  • Fine-tuned weapon balance.
  • Addressed various exploits where Players were able to get out of the map.
  • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
  • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
  • Increased visibility of “Lil’Arnie” bottle.
  • Addressed visual issue near Beast Mode altar in Canal District.
  • Fixed bug where Players were able to pick up the sword while in beast mode.
  • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
  • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
  • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
  • Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
  • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

The Giant

  • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
  • Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
  • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations. 

Dead Ops Arcade 2

  • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
  • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
  • New Leaderboards for solo/2-Player/3-Player/4-Player.
  • 4-Player Local support.
  • Player guardians (Robots and Skeletons) are no longer collidable.
  • Non-player entities should no longer trigger round exits.
  • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
  • New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
  • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
  • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
  • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance. 
  • Addressed multiple bugs around invisible Shadow Man issue.
  • Solo Player Anti-kiting logic.
  • Addressed variety of issues around small window of possible death when exiting vehicle.
  • Nerfed the amount of score increment given for direct damage to boss.
  • Fixed issues around a small window of possible death at end of Redins Rally.
  • Fix for zombies failing to path when Player is in VTOL.
  • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
  • Sentry/Rocket turrets can no longer pickup items.
  • Upon Death, gems now pop-out correctly and can be scavenged.
  • Umbrella pickup now properly drops skulls.
  • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
  • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.

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