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7 Days to Die Update 1.03

7 Days to Die Update 1.03 Fixes Crashes, Freezing Issues

7 Days to Die

Stability Issues and Improvements

  • Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain: The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
  • Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
  • Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
  • Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
  • Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
  • Fixed a crash that would sometimes occur when shooting enemies with an AK-47
  • Fixed a crash that would sometimes occur when navigating inventory menus
  • Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
  • Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game

Art Issues and Improvements

  • Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
  • Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
  • Optimized texture packaging to increase available memory

Sound Issues and Improvements

  • Added menu navigation sound effects within the Front End and Pause Menu
  • Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
  • Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
  • Fixed an issue with rain SFX playing more loudly in some biomes than others
  • Fixed an issue where ambient rain sounds would play on the main menu after quitting a game

Gameplay Issues and Improvements

  • Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
  • Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
  • Fixed an issue where dropped items (e.g. Auger) would fall through the world
  • Fixed an issue where hordes would spawn every day after Day 49
  • Optimized network packet for less network data
  • Added search field for inventory in Single Player and Online Multiplayer sessions
  • Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
  • Fixed an issue where the map in the map menu would load more slowly for clients in an online session
  • Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
  • Fixed an issue where the player could scroll outside of the map’s borders in the menu
  • Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
  • Fixed an issue where it would become difficult to pick up items from a close distance
  • Fixed an issue where glass panes in the environment did not have proper collision

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